This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach. 

Students work in small project groups where they will engage with a series of confined assignments. There is an emphasis on presenting and discussing results with the student group and instructors. The weekly cycle begins with the introduction of an aspect of game design methodology and a related assignment. Students work in groups on the assignments outside of class. The cycle ends with the students presenting their work for feedback from the student group and instructors.